Twilight Zone

by Brian Breiholz

The year is 1995. You're the infamous street driver "Ghost Car" helping uncover a ring of corrupt police officers. Your mate has stolen a stash of classified documents and is now trying to escape in one of their choppers. But they've caught wind of it and are determined to take him down! He is going to drop packages from the chopper, collect as many possible before time runs out!
Drawing inspiration from the first PC games I've played: Need for Speed and GTA. I wanted to do something centered around police chases. Packaging this with a good retro soundtrack and minimalistic 3D graphics and out comes: Twilight Zone.
Assets: SFX: Zapsplat.com, pixabay.com, mixkit.co; Music: Tausdei (opengameart.org); 3D models: Buildings/Containers AndreiNI (Unity Asset Store), Player Car: Marcelo Barrio (Unity Asset Store), Police Car & Helicopter: SICS Games (Unity Asset Store)

React Jam Judges/Committee

  • Not sure this is functional. Couldn't do anything but get rammed by a cop car

How do you want to play?

This is a Rune multiplayer game. You can simulate multiplayer in your browser or play with others using the app.